The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.
Minimum Qualifications
BS degree
Experience in design or architecture of real time graphics hardware systems
Experience with software architecture and development
Preferred Qualifications
MS or PhD degree in CS, CE, EE or equivalent
3+ years of relevant industry experience
Experience working with cross-functional teams to understand product requirements
Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)
Experience applying ML techniques to graphics algorithms or hardware design
Experience in performance analysis and optimization of graphics algorithms
Experience building prototypes and models to prove key details of architectural changes
Experience writing architectural specifications and requirements