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Key Responsibilities

  • Create basic to intermediate 3D models (props, environments, simple assets).
  • Assist in texturing and UV mapping tasks.
  • Support lighting and rendering setups under supervision.
  • Work on minor animation or scene assembly tasks if required.
  • Follow project guidelines, technical requirements, and naming conventions.
  • Make revisions based on supervisor and client feedback.
  • Collaborate with senior artists and other departments.
  • Ensure timely completion of assigned tasks.
Must Have Knowledge of:
  • Autodesk Maya / Blender / Unreal
  • Substance Painter (preferred)
  • Basic lighting & rendering concepts
  • Understanding of modeling fundamentals (topology, scale, proportions).
  • Basic knowledge of PBR workflows.
  • Familiarity with render engines (Arnold / V-Ray / Redshift is a plus).
  • Understanding of file management and production pipelines.
  • Strong willingness to learn and grow.
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Posted yesterday